So I had to make use of experience.Įverything else functions like the old deck did: making a monster with over 4500 ATK. I tried adding more equip spells but I ended up drawing dead hands with no monsters. Widespread Ruin can really kill you when you need an equip spell so I had to compromise. Otherwise, I would get too many dead draws. Mercury helps it overcome your opponent’s Blue-Eyes Ultimate Dragon and Neptune helps it overcome Meteor B. The dark warrior monk is a tech-in of sorts because of his guardian stars. Namely, I took out the Umi field spell and one of the traps, then replaced them with 2 Skull Knight. It is basically my last deck but with a few tweaks to it. Yesterday, I defeated Seto 3rd 40 times with no losses. So I set to work making two new decks that would never fail me again. I duel against him like crazy in free duel precisely to prevent a situation like this and, well, it happened anyway. Last weekend I lost to Seto 3rd in campaign, which really upset me. Ra-Amun knows how much I hate that monster, but beating it will always need effort without cheats. I can beat Seto 3rd and Nitemare more than 20 times in a row, and I can overcome Blue-Eyes Ultimate Dragon most of the time. This makes it less consistent, ironically enough.īoth Decks are adequate enough. While this Deck has greater potential power than DARK DRAGONS, it is harder to use because you must fuse weaker monsters together most of the time. Dragon and Twin-Headed Thunder Dragon, so we use Equip Spells like Salamandra and Invigoration to further boost their power. They help bridge the gulf between two classes of monsters that are otherwise enemies. I found Dark Energy and Beast Fangs very helpful because they equip to both my DARK monsters and Twin-Headed, one of the Dragons. Otherwise, the Deck would be inconsistent. Mercury helps Skull Knight and Zoa defeat Blue-Eyes Ultimate Dragon.Īdding the right Equip Spells to make both groups equally effective was tricky business. Dragon and Blue-Eyes defeat Gate Guardian. The idea is to make both groups of monsters as powerful as I can while also using their Guardian Stars to my advantage. Dragon, Blue-Eyes, and Twin-Headed are the Dragons while Metalzoa, Skull Knight, and Zoa are the DARK monsters. Maybe the superior deck, DARK DRAGONS consists of the most powerful Dragons and DARK monsters in the game. I came up with two decks, the very limits of what I can achieve in Forbidden Memories without cheats. I keep tinkering with my Deck and can’t leave well enough alone. Hopefully I will never have to write another blog about Forbidden Memories. Raigeki is staple while Dark Hole can also get rid of your opponent’s back row. By having only 15 monsters, I trim my Deck of redundant monsters and enjoy Widespread Ruin while being consistent. You can protect yourself later in the game from a Blue-Eyes Ultimate Dragon or Gate Guardian in the event your opponent draws them. It is a good first move to buy you some time. Dragon and Blue-Eyes White Dragon don’t have as many options but they don’t need as many Equip Spells to become strong enough to challenge a Blue-Eyes Ultimate Dragon. All three of my weaker monsters (Metalzoa, Skull Knight, Zoa) can be powered up by the same Equip Spells. The Equip Spells exist to power up the two “classes” of monster in this Deck: bright fiery dragons and brutish creatures of darkness. Skull Knight and Zoa are very important since it has Mercury to counter the Sun of Blue-Eyes Ultimate Dragon. Metalzoa, Skull Knight, and Zoa are secondary attackers. Dragon and Blue-Eyes White Dragon, both of which have the Sun to counter the Moon of Gate Guardian. The primary attackers of this Deck are Meteor B. My final attempt at making the best Forbidden Memories Deck without cheats:
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